Abilities

You are probably wondering what are "abilities" or why were they integrated into this story arc. Well first of all, abilities are meant to be special gifts that are inherited by Legacy or family tree. What drove me to add these, was the fact that I found it difficult to roleplay a caster class when it came to improvising while in combat.

For example, a Mage should focus on Arcane, Fire or Frost, just like in retail. However, Water spells are similar to Frost, therefore it was possible for a Mage to cast such spells, assuming they were proficient in the use of Frost.

However there were a few things that some people I met over the years in RP servers couldn't exactly clarify for me. For example, abilities such as Telekinesis, Telepathy, Mind Control, Sensing Danger, Super Speed... Where do these abilities fit in? A rogue, for example, has the ability to Sprint and move faster, but ICly how would that work? Would it be possible for him to be that fast without knowing magic? (sprint isn't referred to as a real life sprinting, talking about in game speed).

I know the 70% speed increase is probably just a game mechanic, but how could that work ICly? Another question I came across was Mind Control... which class would be able to use it? Mage, Warlock... Maybe a Priest? According to retail, Priests do possess a Mind Control spell, but why them?

What about Sensing Danger? And Telekinesis? (could they be considered natural spells to all magic users?)

The abilities that the main characters in this story arc have, are all passed from generation to generation. It is possible however that an ability only begins to manifest itself at a certain age on one individual, and an earlier/later age on another. Note that these abilities are not meant to make the protagonists stronger, or more Overpowered, instead they were designed to give them an advantage and when they all band together, these skills complement each other.

So in conclusion, these have the sole purpose of creating a certain distinction between the protagonists and the world around them.